What is the right way to populate a dropdown with options [None, 1, 2, …10]?
Should I define an Enum for my dropdown that displays options [None, 1, 2, ….10] in my wpf application?. The question is not whether “Can I”? but whether it is correct to define an Enum and bind to it for displaying options [None, 1, 2.. 10]. If you don’t think this would be the right way of doing it, what do you think would be the better way?
Should I define an Enum for my dropdown that displays options [None, 1, 2, ….10] in my wpf application?
The question is not whether “Can I”? but whether it is correct to define an Enum and bind to it for displaying options [None, 1, 2.. 10]. If you don’t think this would be the right way of doing it, what do you think would be the better way?
Two-way binding in WPF – where a cache-object is within another bound object
I cannot get a two-way binding in WPF to work as it should do.
C# – WPF – DataGrid – Share bindings amongst columns
I bind an instance of this class to a DataGrid
How to select only specific field in the dropdown from wpf form using c#?
I have a condition that checks if compartment(truck-empty) and purpose(“Leaving-Finished Product”) these are my only required fields must when selected should along with topseal and bottomseal do a validation and ignore other compartments for validation, Now the issue now all compartments are seem to be handling this logic and want to prevent it from happening. How can i achieve this?
INotifyPropertyChanged does not work on UserControl
[note: this is from proprietary code, so I renamed variables, functions….I might have forgotten some, just let me know]
WPF – INotifyPropertyChanged does not work on UserControl
[note: this is from proprietary code, so I renamed variables, functions….I might have forgotten some, just let me know]
WPF – Customizing your ingame controls
I’m making a local multiplayer game in c# WPF. I’m struggling with customizeable user controls(key inputs). The game itself is a basic Bomberman. For 2 – 3 players. Ecach player can move up, down, left, right and place down a bomb. In the View layer I made a ControlSettingPage. I also set its DataContext to my ViewModel instance, so the bindings should work properly.
Here is the View: