C# / BepInEx: Automatic version pre-build as a variable?
I want to compile my assembly using automatic versioning, but also be able to use that number for an attribute that is used to define the version of my BepInEx plugin.
Problem in compiling pjsip in visual studio
i was initially trying to compile microsip and it required pjsip so im trying to compile pjsip using visual studio and the build instructions on the site. currently facing these errors after initially it wasnt detecting sdl header files despite me adding them in include and library path in the project properties. i simply copied the sdl header files to the directory of pjmedia. now its not finding the openh264.lib file but searching online is yielding no results
How to compile more than 1 translation unit in a single C++ program
So I understand the difference between a translation unit and a .cpp
file; however, I am trying to test how internal & external linkages work. I quote from my textbook: