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Tag Archive for c#unity-game-enginevirtual-realityoculusunity3d-editor

Problem with Raycasting Accuracy on RenderTexture Based on Touch Position in Unity VR

I am encountering a problem with a RenderTexture that displays the perspective of other players on a panel in my Unity VR multiplayer project. The feature is implemented such that when the panel is touched with the right hand, a ray is cast into the virtual space corresponding to the touched position. However, the direction of the ray deviates from the touch position, causing it to not work as intended.