Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3
I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player’s head and hands (left and right) across the network.
Create a script that would rotate a wheel around it’s Z axis in Unity VR
For the past week I have been trying to create the script of a wheel in Unity that is supposed to rotate only on the Z axis. You should be able to grab the wheel and it would follow your hand, let go, and grab again from a different point without affecting it’s current rotation.