Unity Button Activation
I want to using networking to activate a button on my client from my server upon receiving a certain message ("GO_TO_SCENE_3"
). My client receives a byte[]
message, but the button remains disabled, I want it to enable when the button is pressed on the server.
Camera rotation with swipes does not work
There are two scripts, in one using the IBeginDragHundler interface, swipes are read, and the rotation vector is equated to evenData.delta
.