Issues with Unity Engine’s Camera.ScreenToWorldPoint() in edit mode
I am programming an editor window in Unity so I can make board games quickly. My issue revolves around the ScreenToWorldPoint() making the script think the previous tile is in a completely different place than it actually is.
Simply adding a CustomEditor to a ScriptableObject causes weird inspector behavior
I have a scriptable object that holds a list of 200 items. Before adding any sort of custom editor to the scriptable object, the inspector looks like this