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Tag Archive for c#unity-game-enginerenderingshaderunityscript

Unity Reflection Probes Generation

I currently work in a game company as an intern and I’m trying to fix a bug about Reflection Probes in Unity.
I wrote a Rendering Pipeline for Unity 2020.3.15, which originally only support URP up to 10.5. I am trying to make it support Deferred Path, as you know URP 10.5 only supports Forward Path.
After I finished writing the pipeline, it worked fine. But the Reflection Probes seem to be wrong in some cases (to be specifically when switch the project to Android Platform)
That is:

Unity Reflection Probes Generation

I currently work in a game company as an intern and I’m trying to fix a bug about Reflection Probes in Unity.
I wrote a Rendering Pipeline for Unity 2020.3.15, which originally only support URP up to 10.5. I am trying to make it support Deferred Path, as you know URP 10.5 only supports Forward Path.
After I finished writing the pipeline, it worked fine. But the Reflection Probes seem to be wrong in some cases (to be specifically when switch the project to Android Platform)
That is:

Unity Reflection Probes Generation

I currently work in a game company as an intern and I’m trying to fix a bug about Reflection Probes in Unity.
I wrote a Rendering Pipeline for Unity 2020.3.15, which originally only support URP up to 10.5. I am trying to make it support Deferred Path, as you know URP 10.5 only supports Forward Path.
After I finished writing the pipeline, it worked fine. But the Reflection Probes seem to be wrong in some cases (to be specifically when switch the project to Android Platform)
That is: