How to destroy particle clones after being instantiated?
I have a basic raycaster and particle spawner at the raycast. It instantiates just fine, but the clones don’t delete, even if the particlesystem prefab has the “destroy on completion” checked.
How to destroy particle clones after being instantiated?
I have a basic raycaster and particle spawner at the raycast. It instantiates just fine, but the clones don’t delete, even if the particlesystem prefab has the “destroy on completion” checked.
How to destroy particle clones after being instantiated?
I have a basic raycaster and particle spawner at the raycast. It instantiates just fine, but the clones don’t delete, even if the particlesystem prefab has the “destroy on completion” checked.
How to destroy particle clones after being instantiated?
I have a basic raycaster and particle spawner at the raycast. It instantiates just fine, but the clones don’t delete, even if the particlesystem prefab has the “destroy on completion” checked.
Warping in a raycaster renderer made in unity
I am quite inexperienced with unity but i made a raycaster today but it had weird warping and i don’t know how to fix it, and would highly appreciate if anyone wants to help! 😀
Raycast not hitting enemy
I’m trying to make a player attack script so that when the mouse clicks on the enemy within a certain range it will call the attack enemy function (which then goes on to call a take Damage function from the enemyHealth script. However when I hit play and click on the enemy (that has a big enough collider to be detected by raycast and is well within the attackRange) it will not take damage.