How to Save Baked Lightmaps Within Prefabs in Unity
I’m working on a Unity project where I need to optimize performance by baking lightmaps for my prefabs (the prefabs should always look the same regardless of their position so there is no point in using realtime light here). While I understand how to bake the lightmaps, I’m struggling with the best way to store them directly within the prefab asset to ensure they work seamlessly when I instantiate them during runtime.