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Tag Archive for c#unity-game-enginegame-developmentunityscript

Button always working functionality wise but not visibly

When pressing the stock button, a new card is meant to display each time. Within the function I print to the console the card name (which should then be the visible card on the left-hand side) – however, this is only the case sometimes and there is no evident pattern.

Button always working functionality wise but not visibly

When pressing the stock button, a new card is meant to display each time. Within the function I print to the console the card name (which should then be the visible card on the left-hand side) – however, this is only the case sometimes and there is no evident pattern.

Button always working functionality wise but not visibly

When pressing the stock button, a new card is meant to display each time. Within the function I print to the console the card name (which should then be the visible card on the left-hand side) – however, this is only the case sometimes and there is no evident pattern.

Button always working functionality wise but not visibly

When pressing the stock button, a new card is meant to display each time. Within the function I print to the console the card name (which should then be the visible card on the left-hand side) – however, this is only the case sometimes and there is no evident pattern.

Unity 3d Interaction System Glitching

So in this unity project I have created a interaction to glorify that which counter I am currently facing so depending on that I can spawn related items from it but the game object should only Console “Selected” if I am looking towards it only but it’s happening Even if I am not looking towards it or is far away from it after first enabling it, it even sometimes becomes disabled when I face the counter again which is totally against the script I just wrote So any kind of help will be much appreciated.