Does anyone know why my Footstep sounds in my game are so delayed?
I’m currently using Unity as my game engine and have been trying to add footsteps in to my script. I’ve been trying to follow this tutorial by Comp-3 Interactive on footsteps but whenever I run my game, the footsteps clip would be very delayed, play multiple times, and even continue while I was not walking or pressing any of the movement keys.
How to Develop a Method to Return Pegs to topmost empty Positions?
I’m working on a game in Unity where I have a method ‘FindTopmostPeg’ that finds and removes the topmost peg from a list of positions in a specific quadrant of a grid. Here’s the method:
How to Develop a Method to Return Pegs to topmost empty Positions?
I’m working on a game in Unity where I have a method ‘FindTopmostPeg’ that finds and removes the topmost peg from a list of positions in a specific quadrant of a grid. Here’s the method:
I am stuck with Unity C# CameraControl Script
i am coding simple tps zombie game and now i stuck with camera control like in x rotation no problem but in y rotation its reverse i drag cursor to the bottom and my character looks up how can i fix that
The button in Unity becomes unclickable after one use
So,basically I started to create my first game in unity 2022.3.36f1 and I started a new project. The only thing I wanted to start with was just using a “New game” button to switch from scene Menu to the scene MainGame. I created a simple menu, and when I press “New game”, the scene changes, ok. Then I do the same in MainGame by pressing “Back”, everything is ok again. But when I change to MainGame the second time, the button “Back” just can’t be clicked, it can be moved etc, but not clicked (So it is active, and the tick interactable is turned on). I have only one little script:
How to access the mesh of static variable in unity c#?
HI Guys i have a problem the problem is this that how can i access the mesh of static variable in unity that the variable is in another script and i want to change the mesh in other script and if i will not make it static variable then it would not work because it has two scenes one script is in the seperate scene and the other is in the seperate scene
Maze in Unity – calculating shortest path and changing material
The problem seems to be that for some reason the ApplyMaterial only goes to the target cell and does not even try to change the materials of the other cells accordingly. I want the solver to find a path from each point to the target point, and update the material of the walls to “rightArrow” and “leftArrow” and at the target point to put a special material at the top wall, but it never changes. Each wall in my case consists of walls – the inner and the outer, and the maze is generating correctly but the materials dont change. Here is my mazeSolver:
Singleplayer camera works, but Multiplayer camera not following and movements not synchronized between the clients
I am following a tutorial to make my Coursework and when I implement CameraTracking.cs it works on Singleplayer, but it doesn’t work on Multiplayer. When create room and start the game the camera stop working. I did attach the Multiplayer Player prefab to the Main Camera Script and nothing. There is not even an errors to show you what I mean. I am sorry if my explanation is bad.
Here is my CameraTracking code:
CameraTracking.cs
Unity: Animations Work in Animator Window but Character Freezes in Scene When Switching Animations via Coroutine
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class CreatureController : MonoBehaviour { public Animator animator; public float speed = 3.0f; //public float turnSpeed = 200.0f; public Vector3 boundaryMin; public Vector3 boundaryMax; private bool isWalking = false; private Vector3 targetDirection; private readonly string[] animationParameters = { “walk”, “idle2”, “sniff”, “roar”, […]
making my floppy bird jump animations make my game poses in unity
So I’m working on my first game using unity, it’s a simple floppy bird re-creation, I follower a video, but the video didn’t include how to animate your characters, thus I wanted to learn how to animate it myself