I am creating a chess game in Unity 2D and having an issue with the moveplates. Cannot seem to get them into proper position and alignment
I started with doing everything right from the start, all functionalities are working but the positiong of the MovePlates that are supposed to highlight the possible moves are not aligning properly.
GameObject not being created when giving transform a parent Unity
I am making chess in unity2D and am trying to set the pieces as children of the squares as shown in the function below, however it is not creating new game objects with no errors being output.
is Unity’s c# much slower than console c#?
I’m developing something that has to be fast.(a chess engine) is Unity’s c# much slower than console c#?