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Tag Archive for c#unity-game-engineboolean

Bool not becoming false in Unity

I am trying to create a working attack animation for a 2D game that’s for a school project. I noticed that the attack animation continuosly loops with the idle animation. The attack animation stops running if I do the Jump animation for some reason. I noticed wthat my “isAttacking” bool does not become false automatically even when I followed a YouTube tutorial fully. Could someone tell me what I am doing wrong?