Buttons do not trigger the creation of an object in AR Unity
I have this task. I need to implement two buttons, when you press them, the prefab will appear. at startup I can see that the placeable prefab field is updated, but the actual pressing of the button does not happen (I added log output to the console when the button is pressed). I don’t understand what the problem is, because I created the project through AR Core and through 3D. Nothing works. Help, please
When I start a simulation an object spawns with an offset
I am working with an AR project rn. It detects an image and as an overlay spawns a cube ( just to test if it’s working ), but when i started testing I found out that the cube is spawning with an offset. Can someone explain how to fix this problem? Block with a texture AR Session Origin settings The photo of the problem
When I start a simulation an object spawns with an offset
I am working with an AR project rn. It detects an image and as an overlay spawns a cube ( just to test if it’s working ), but when i started testing I found out that the cube is spawning with an offset. Can someone explain how to fix this problem? Block with a texture AR Session Origin settings The photo of the problem
When I start a simulation an object spawns with an offset
I am working with an AR project rn. It detects an image and as an overlay spawns a cube ( just to test if it’s working ), but when i started testing I found out that the cube is spawning with an offset. Can someone explain how to fix this problem? Block with a texture AR Session Origin settings The photo of the problem
How to make a download center in unity?
I want to make an AR in Unity, I am using EasyAR as SDK. I want my app to have a download center to add more content to my app, but I don’t know how to do it, can anyone help me?
How to further improve AR Image Tracking in Unity AR-Foundation?
Problem: Unity AR Foundation’s image tracking is very unstable; The placed AR objects move, rotate or float away over time. What are your advices? (E.g. Tips, Settings, Code-Adjustments, …) Thanks, for your help! Already tried: Best Practice Test everthing with the original AR-Samples-Project from Unity (tested different version up to the latest) Set Project Settings […]