How do i make my function correctly use a callback after async functions are completed?
I have this function that loads a number of assets via async and i want to call the onComplete action when all the assets have been loaded but currently given the nature of async i am not sure how to make my function do that as i am relatively new to programming in async.
Unity Undertone Voice Recognition Not Recognizing Speech From the Second Time Being Invoked
I am using Undertone for a Unity project to recognize user speech input and transcribe them in real time.