Unity 3d animated player is moving away from it’s parent object transform
Whenever I continue moving my player around in Unity 3d, the radius between the player model transform and parent transform increases. I believe this is the cause of my animator because this wasn’t happening before I added it. I found a tutorial telling me to add these two lines: anim.transform.localPosition = Vector3.zero; and anim.transform.localEulerAngles = Vector3.zero;. Still this didn’t help and the result was the same.