Issues Rendering CustomPropertyDrawer in a ListView (Unity 6)
I’m currently implementing a ListView that’s bound to a SerializedProperty array using the following code:
In C# what could possibly causing that when adding an item to a list, but sometimes the item is not added at the end?
I’m writing an Unity game project, in which I got an animation manager. It has a List of customized anim class instances. It’s designed for, as the name shows, managing animations. However I found a bug that pointing to the this problem that I described in the question.
In C# what could possibly causing that when adding an item to a list, but sometimes the item is not added at the end?
I’m writing an Unity game project, in which I got an animation manager. It has a List of customized anim class instances. It’s designed for, as the name shows, managing animations. However I found a bug that pointing to the this problem that I described in the question.
In C# what could possibly causing that when adding an item to a list, but sometimes the item is not added at the end?
I’m writing an Unity game project, in which I got an animation manager. It has a List of customized anim class instances. It’s designed for, as the name shows, managing animations. However I found a bug that pointing to the this problem that I described in the question.
In C# what could possibly causing that when adding an item to a list, but sometimes the item is not added at the end?
I’m writing an Unity game project, in which I got an animation manager. It has a List of customized anim class instances. It’s designed for, as the name shows, managing animations. However I found a bug that pointing to the this problem that I described in the question.
In C# what could possibly causing that when adding an item to a list, but sometimes the item is not added at the end?
I’m writing an Unity game project, in which I got an animation manager. It has a List of customized anim class instances. It’s designed for, as the name shows, managing animations. However I found a bug that pointing to the this problem that I described in the question.
In C# what could possiblly causing that when adding an item to a list, but sometimes the item is not added at the end?
I’m writing an Unity game project, in which I got an animation manager. It has a List of customized anim class instances. It’s designed for, as the name shows, managing animations. However I found a bug that pointing to the this problem that I described in the question. The codes snippets are as follows.
How to fix weird flickering in Line Renderer Unity
I am making a game similar to flappy bird, where the player stays in place (only moves up and down), but the obstacles scroll(to the left). I wanted to make a trail for my player, but since the player isn’t actually moving this proved rather difficult. Currently, I am using a Line Renderer that makes the trail, my code:
How to fix weird flickering in Line Renderer Unity
I am making a game similar to flappy bird, where the player stays in place (only moves up and down), but the obstacles scroll(to the left). I wanted to make a trail for my player, but since the player isn’t actually moving this proved rather difficult. Currently, I am using a Line Renderer that makes the trail, my code:
How to fix weird flickering in Line Renderer Unity
I am making a game similar to flappy bird, where the player stays in place (only moves up and down), but the obstacles scroll(to the left). I wanted to make a trail for my player, but since the player isn’t actually moving this proved rather difficult. Currently, I am using a Line Renderer that makes the trail, my code: