Is there a way to fill scriptable object field with a child class?
I am making a space invaders-like project, and I want to be able to assign movement patterns to all the enemies, bullets etc in the form of scripts.
Is there a way to fill scriptable object field with a child class?
I am making a space invaders-like project, and I want to be able to assign movement patterns to all the enemies, bullets etc in the form of scripts.
Is there a way to fill scriptable object field with a child class?
I am making a space invaders-like project, and I want to be able to assign movement patterns to all the enemies, bullets etc in the form of scripts.
Is there a way to fill scriptable object field with a child class?
I am making a space invaders-like project, and I want to be able to assign movement patterns to all the enemies, bullets etc in the form of scripts.
C# and Unity – can’t understand correct way to extend base classes
I have 2 types of NPC’s (Guest and Worker) which will have different logic and behaviors. For example:
Unity – Cinemachine character movement
So i’m new to Unity and i have this code in my Player object:
Unity – Cinemachine character movement
So i’m new to Unity and i have this code in my Player object:
My camera should go up and down but it doesn’t
I have a camera that needs to look up and down the Y axis in one-dimensional space. I wrote this code so that the camera can only look up and down:
Issues Rendering CustomPropertyDrawer in a ListView (Unity 6)
I’m currently implementing a ListView that’s bound to a SerializedProperty array using the following code:
Issues Rendering CustomPropertyDrawer in a ListView (Unity 6)
I’m currently implementing a ListView that’s bound to a SerializedProperty array using the following code: