Multiple Definitions of Variables with Structs
I’ve started working with structs and am having difficulty getting my head around splitting them up into .h and .cpp files. I understand that .h are usually used for declarations, whereas .cpp are used for definitions. The issue I’ve run into is I can’t work out how to define the standard variables for two separate structs when these variables have the same names.
Multiple Definitions of Variables with Structs
I’ve started working with structs and am having difficulty getting my head around splitting them up into .h and .cpp files. I understand that .h are usually used for declarations, whereas .cpp are used for definitions. The issue I’ve run into is I can’t work out how to define the standard variables for two separate structs when these variables have the same names.
Manipulate struct data vertically
I have a function that takes three structs and list of widgets. I want to link all of these widgets with particular field in struct and then process accordingly.
using a struct with element name new in c++
I want to use the XColormapEvent
structure in c++.
Trying to call a struct member function from another struct member function
I am trying to write a 6502 emulator, and am a bit of a noob with C++ (I normally deal with C), but I was wondering how to call a member function to a struct from another member function of a struct (the struct was passed by reference to the member function of the other struct). I have added what I have below:
Struct Cyclic Dependency in C#
I’m encountering an issue with cyclic dependencies in structs in C#
How to solve the problem that two h files in vscode need to call each other
two .h file is call each other, and causes compilation to fail
How would I make a flexible struct inside another struct?
I’m trying to create an item and box system, where a box can have a flexible amount of items inside it (i. e. not wasting memory by making every box have 50 items, when some will have just a few). I am not quite sure how to do it.