Raycasting algorithm image rendering problem C with MinilibX
I am doing a small game with raycasting, the walls and the images now are rendered in the right place and size but the images are “spaghettified” vertically. I am using xml images 64×64 and this is the function:
Raycasting algorithm image rendering problem C with MinilibX
I am doing a small game with raycasting, the walls and the images now are rendered in the right place and size but the images are “spaghettified” vertically. I am using xml images 64×64 and this is the function:
Raycasting algorithm image rendering problem C with MinilibX
I am doing a small game with raycasting, the walls and the images now are rendered in the right place and size but the images are “spaghettified” vertically. I am using xml images 64×64 and this is the function:
Raycasting algorithm image rendering problem C with MinilibX
I am doing a small game with raycasting, the walls and the images now are rendered in the right place and size but the images are “spaghettified” vertically. I am using xml images 64×64 and this is the function:
Torus intersection formula for raycasting?
I’m currently learning raycasting and I was able to render several objects in terminal using functions like this (vec3 is just a struct with xyz variables) :