Using OpenTK.GLControl version 3.1.0.0, how can I draw Dotted lines? [closed]
Closed yesterday.
OpenTK 4.8.2 C# Dose not change or swap any buffer frames and dose not change the clear/beggrund color
Hi I’m new to OpenTK but have som good knowledge and experience with C#.
I’m about to make an open source project and want to do it simple by using C#.
I know OpenGL and hav try it out with C++.
I’m was about to make the setup in visual Studio and got so fra that I was able to make a window with a title but when I try to setup the basics of the renderer, I got stuck.
I was following this video step by step and add som stuff by my self. Link to the video that i found
OpenTK 4.8.2 C# Dose not change swap any buffer frames and dose not change the clear/beggrund color
Hi I’m new to OpenTK but have som good knowledge and experience with C#.
I’m about to make an open source project and want to do it simple by using C#.
I know OpenGL and hav try it out with C++.
I’m was about to make the setup in visual Studio and got so fra that I was able to make a window with a title but when I try to setup the basics of the renderer, I got stuck.
I was following this video step by step and add som stuff by my self. Link to the video that i found
How to render a 3d model in OpenTK?
I have been looking all around for OpenTK tutorials however I could not find any.
From a bunch of project on GitHub I have managed to make the following structure (Window, Shader Loading, Wavefront model importer, etc.), however I can’t find how to actually render the imported 3D model. I’m sorry for a really request, however I am just getting into OpenTK and I have how everything works, just trying to get an example working right now.
Attempting to build a skybox in an OpenTK Rasterizer, no color output
I’m trying to build a simple rasterizer using C# and OpenTK. Most of my stuff is working, but when attempting to implement a skybox feature I got lost. I followed the tutorial at https://learnopengl.com/Advanced-OpenGL/Cubemaps, but I figure something went wrong in translating the C++ glfw to C# OpenTK.