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Tag Archive for copenglnvidiaintelspir-v

GLSL uniform name empty when using SPIR-V on Intel HD Graphics but not on NVIDIA

Context I am writing a Shadertoy-like application as part of a school project, and noticed that the values of my uniform variables were not updating on my (old) Thinkpad while they were working fine on my desktop PC. My application uses compiled GLSL shaders (using glslc into SPIR-V binary), which are linked into the final […]