Post processing texture using wrong shader
I’m trying to make post processing for my project by using a texture on a quad (2 triangles) so I can add effects (there’s also a framebuffer and renderbuffer)
Post processing texture using wrong shader. OpenGL C++
I’m trying to make post processing for my project by using a texture on a quad (2 triangles) so I can add effects (there’s also a framebuffer and renderbuffer)