Second Texture repeating on a newly Created shape [closed]
Closed 8 mins ago.
OpenGL glm::lookAt to the vertex shader, do not understand the behaviour if I change eye position manually
community!
Segmentation Fault when trying to access a member function of a recently instantiated singleton class
I’m attempting to create a simple rendering engine with OpenGL. My intention is to have a camera that can move linearly and that can free-look. I’ve written a program that compiles and links, but I run into a segmentation fault before any rendering can begin. The core of the issue seems to be in the singleton class Camera.