Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]
Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]
Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]
Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]
Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]
Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]
Random constraints on array of structure elements
typedef enum {HEARTS, DIAMONDS, CLUBS, SPADES} Suit; typedef enum {TWO = 2, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE} Value; typedef struct{ randc Suit card_type; rand Value card_value; }card; class Deck; rand card cards_drawn[2:0]; // Constraint to ensure that the cards are in increasing order constraint cards_order_and_suit { foreach (cards_drawn[i]) […]