Explanation of satellite data from a programmer’s perspective
I have started reading Part 2 of Introduction to Algorithms and in the section The structure of the data the author/authors says in the context of sorting a sequence of numbers:
Map Library: Client-side or Server-side?
As I have already asked here, I have to implement a Multi-Platform Map application. Now I have Mapstraction as an option which uses Javascript to implement the desired functionality. My question is, “Is there any reason/benefit to implement such a library (let say, Adapters) in Server-side (in my case, PHP)?”
Is there such a concept as “pseudo implementation” in software development?
I’m looking for a label to describe the practice of using human-based computation methods or other means of “faking” an algorithm for the sake of getting a product or demo off the ground quickly without spending the time to develop an technical/scalable/analytical solution? Eg: using Amazon Turk to count the number of empty tables in a restaurant.
How do we differentiate between a computer and a calculator?
In this SO Question there is a comment by starblue
that
What *are* the programming concepts I should master to have a deep understanding of my craft (programming)? [closed]
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Storing in-text metadata in a discrete data structure
I am developing an application which will need to store inline, intext metadata. What I mean by that is the following: let’s say we have a long text, and we want to store some metadata connected with a specific word, or sentence of the text.
How do people develop emulators?
I hope this is right area on Stack Exchange to ask this question. People out there have built emulators for every game console but I don’t understand how they do it. I consider myself (and have the professional title of) a senior level developer in several languages including Javascript but I don’t have the faintest idea about how to begin writing an emulator in Javascript. How do they figure out how to read the ROMs and emulate the game?
How do people develop emulators?
I hope this is right area on Stack Exchange to ask this question. People out there have built emulators for every game console but I don’t understand how they do it. I consider myself (and have the professional title of) a senior level developer in several languages including Javascript but I don’t have the faintest idea about how to begin writing an emulator in Javascript. How do they figure out how to read the ROMs and emulate the game?
Difference between trigger, handler and callback
It’s current to see the terms callback
, trigger
and handler
in some API documentations. It is just synonymous or each term correspond to a specific concept?
Is there an explicit word for non-abstract class?
I got mainly abstract classes in my project and there are a few other class which are using/inheriting them. When I’m writing the documentation I would like to specify that a part of it is just about the behavior of these non-abstract classes, but I found using this word silly.