C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets running results in null pointer cannot point to a block of non-zero size
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings.
C++ GameNetworkingSockets Client Connection throws Read Access Violation Exception
I’m working on a chat application using C++ and the GameNetworkingSockets library for networking in Visual Studio 2022. I’ve built the library according to the github page (github) and then set up my project including the .lib file and all dependencies in my Project Settings. For the ChatClient and ChatServer and for the main function I am using example code from the github page: (example).