How to resolve `ArgumentNullException` exception thrown from SpriteBatch.Draw(btexture, Position, Color) when btexture was previously initialized?
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace spaceWar { public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private Spaceship player; private List<Bullet> bullets; public Game1() { _graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = 300, PreferredBackBufferHeight = 600 }; Content.RootDirectory = “Content”; IsMouseVisible = true; } protected override void Initialize() […]
Stuck on 3d Monogame with C# program LOGIC ERROR
I’ve been stuck on this problem for a while now, is it just the use of GameTime instead of an integer of milis or what what?? that’s the only thing i can think of but i haven’t been able to change it yet. If something else is the problem, let me know. thanks.
Problem with rendering Notes from List in foreach loop
i have problem with my project. I’m creating a rhythm game and i’m trying to make notes to list in foreach loop but this notes in foreach loop didn’t displays, only there predefined.