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How to handle a large amount of authenticated clients

I currently have made a multithreaded server in c++ for windows, where each connected client gets a thread to themselves which stays running until the client’s socket is closed.
When a client connects, they can run commands (fetch motd, get current version of the client) or can login to get access to other commands (fetch user information, download files, etc).

How to handle a large amount of authenticated clients

I currently have made a multithreaded server in c++ for windows, where each connected client gets a thread to themselves which stays running until the client’s socket is closed.
When a client connects, they can run commands (fetch motd, get current version of the client) or can login to get access to other commands (fetch user information, download files, etc).

How to handle a large amount of authenticated clients

I currently have made a multithreaded server in c++ for windows, where each connected client gets a thread to themselves which stays running until the client’s socket is closed.
When a client connects, they can run commands (fetch motd, get current version of the client) or can login to get access to other commands (fetch user information, download files, etc).