Make an app that communicates with an app on a server over wifi [closed]
Closed 10 years ago.
How to assure client that we will complete our project and won’t run away with the money [closed]
Closed 10 years ago.
How to assure client that we will complete our project and won’t run away with the money [closed]
Closed 10 years ago.
How to assure client that we will complete our project and won’t run away with the money [closed]
Closed 10 years ago.
How to assure client that we will complete our project and won’t run away with the money [closed]
Closed 10 years ago.
How to assure client that we will complete our project and won’t run away with the money [closed]
Closed 10 years ago.
How to assure client that we will complete our project and won’t run away with the money [closed]
Closed 10 years ago.
How to handle a large amount of authenticated clients
I currently have made a multithreaded server in c++ for windows, where each connected client gets a thread to themselves which stays running until the client’s socket is closed.
When a client connects, they can run commands (fetch motd, get current version of the client) or can login to get access to other commands (fetch user information, download files, etc).
How to handle a large amount of authenticated clients
I currently have made a multithreaded server in c++ for windows, where each connected client gets a thread to themselves which stays running until the client’s socket is closed.
When a client connects, they can run commands (fetch motd, get current version of the client) or can login to get access to other commands (fetch user information, download files, etc).
How to handle a large amount of authenticated clients
I currently have made a multithreaded server in c++ for windows, where each connected client gets a thread to themselves which stays running until the client’s socket is closed.
When a client connects, they can run commands (fetch motd, get current version of the client) or can login to get access to other commands (fetch user information, download files, etc).