Was C designed to facilitate Object-Oriented programming?
I am trying to broaden my understanding of the history and development of object-oriented programming, and I am curious to find out
if C was designed to facilitate Object-Oriented programming? (like C++ and Objective-C definitely are) or if it was, on the contrary, simply just a clever exploitation of the language’s constructs.
PHP function types
I am trying to find a way of classifying different types of PHP functions. For example that fopen, fwrite, fclose and so on are all part of IO, and the MySQL functions and MySQLi class is all for mysql related things but something more automatic was wondering if there is some sort of function class mapping in PHP
Keeping track of all objects of a class
I’m new to object-oriented programming, and I keep running into this issue. (I’m programming in Java) I’ve been a bit reluctant to ask about this, since it seems like such a basic issue, but I can’t find any information on it, or questions about it here, and none of the textbooks I have read (on a quite basic level of course) have touched on this issue:
Should all classes have a default constructor as part of good coding convention
From the texts I have read so far, the conventions talk about organizing constructors
, starting with the default
, if any. I am wondering, should all classes have a default constructor
anyway. This will at least help to create a simple instance of the class
on the fly, without having to use a parameterized constructor
, which itself may require additional imports
for specific parameter type.
Should all classes have a default constructor as part of good coding convention
From the texts I have read so far, the conventions talk about organizing constructors
, starting with the default
, if any. I am wondering, should all classes have a default constructor
anyway. This will at least help to create a simple instance of the class
on the fly, without having to use a parameterized constructor
, which itself may require additional imports
for specific parameter type.
Should all classes have a default constructor as part of good coding convention
From the texts I have read so far, the conventions talk about organizing constructors
, starting with the default
, if any. I am wondering, should all classes have a default constructor
anyway. This will at least help to create a simple instance of the class
on the fly, without having to use a parameterized constructor
, which itself may require additional imports
for specific parameter type.
Should all classes have a default constructor as part of good coding convention
From the texts I have read so far, the conventions talk about organizing constructors
, starting with the default
, if any. I am wondering, should all classes have a default constructor
anyway. This will at least help to create a simple instance of the class
on the fly, without having to use a parameterized constructor
, which itself may require additional imports
for specific parameter type.
application logic, business logic, models, controllers – where to put the application’s brains?
I’m trying to wrap my head around models, views, and controllers, but I feel as though the more I read, the more conflicting information I seem to encounter. I guess the general goal is–as far as I’ve seen–to shoot for fat models and thin controllers, but I’m still a bit baffled by where to put what. Can I give an example from something I’m working on?
Reading a specific type of input from file
I have a software that reads from a file. Each object in the software takes 7 inputs viz.
string string string float string float int
I have an input file. It contains a number of input values. If input for one object is like:
Specific reasons to create own array class over using std::array?
What specific conditions or requirements should you create your own array over using std::array
?