In C++26, are implementations required to “initialize” uninitialized variables to some fixed byte pattern?
In C++26, reading uninitialized variables is no longer undefined, it’s “erroneous” now (What is erroneous behavior? How is it different from undefined behavior?).
In C++26, are implementations requires to uninitialized variables to some fixed byte pattern?
In C++26, reading uninitialized variables is no longer undefined, it’s “erroneous” now (What is erroneous behavior? How is it different from undefined behavior?).