Best approach for writing a chess engine? [closed]
Closed 10 years ago.
Language for Chess Position Evaluation (experimental) [closed]
Closed 11 years ago.
About classes and their valid states
I get stuck each time I need to write a constructor for any class I design. The reason is that I am not sure what should go into a constructor and what should not.
Which programming guidelines for a chess network application?
I’d like to implement a simple chess peer to peer network application : one instance of the program may register friends player, and when one friend is “connected” (I mean both available by another program instance and registered as friend), I can ask him to play a game.
My Gomoku AI has reached the desired effectiveness, but I don’t know where the problem lies [closed]
Closed yesterday.
PGN to algebraic chess notation
I have a huge database of games (at least 7000) in one PGN file. I need to convert this into algebraic chess notation.
Having issues with chess.js, valid moves are not being displayed via socket.io after reloading an in-progress game
I’m writing a multiplayer chess app using chess.js, react-chessboard, socket.io, and React that should allow users to play chess with each other and store the history of the games. I’ve gotten it to work up to a point, I’m able to start a game, play a few moves between 2 users, and send the position to the database but as soon as I leave to the menu and re-enter the game, it only allows 1 move to be made and it doesn’t send that move to the other player. The socket seems to be firing because an error saying the move was invalid shows up on the other users console, which is strange because the move was allowed on the first users screen and they have the same chessboard positions on screen.
How does a chess engine decide what move to make?
I’m writing a simple chess engine in LISP. I actually know how the engine decide the move, it evaluates and reads some opening books. But that’s not what i mean. This is my design.
Implementation of chess endgame engine without Endgame Tablebases
I’m interested in creating an chess endgame solving engine.
Implementation of chess endgame engine without Endgame Tablebases
I’m interested in creating an chess endgame solving engine.