Unreal Engine Geometry Collection get all bones and apply force
Using Unreal Engine 5.4.3, I’ve implemented a custom AGeometryCollectionActor
and I want to apply force to the individual bones of this collection on tick. Following is a toy version of what I’m trying to do. I can read the position of all the bones via GetAllPhysicsObjects
but can’t seem to get the “bone name” to pass in to the GeometryCollectionComponent->AddForce
method.