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Tag Archive for c++game-physicsunreal-engine5physics-engine

Unreal Engine Geometry Collection get all bones and apply force

Using Unreal Engine 5.4.3, I’ve implemented a custom AGeometryCollectionActor and I want to apply force to the individual bones of this collection on tick. Following is a toy version of what I’m trying to do. I can read the position of all the bones via GetAllPhysicsObjects but can’t seem to get the “bone name” to pass in to the GeometryCollectionComponent->AddForce method.