What is the best way to check if a Firebase Database child already exists, and add it if it doesn’t?
I am using Firebase Realtime Database (not Firestore) with Unity and C#.
My database has the following structure:
What is the best way to check if a Firebase Database child already exists, and add it if it doesn’t?
I am using Firebase Realtime Database (not Firestore) with Unity and C#.
My database has the following structure:
What is the best way to check if a Firebase Database child already exists, and add it if it doesn’t?
I am using Firebase Realtime Database (not Firestore) with Unity and C#.
My database has the following structure:
What is the best way to check if a Firebase Database child already exists, and add it if it doesn’t?
I am using Firebase Realtime Database (not Firestore) with Unity and C#.
My database has the following structure:
What is the best way to check if a Firebase Database child already exists, and add it if it doesn’t?
I am using Firebase Realtime Database (not Firestore) with Unity and C#.
My database has the following structure:
Observing billable data as multiple KBs overhead for every single read of a few bytes (Realtime Database)
I’ve been testing the Unity SDK for Firebase Realtime Database, and see that when actively reading data from listeners, each read of ~20 bytes incurs a “billable size” of 4-5kb.