Creating singletons of derived class from a base class
Hi i have a bunch of managers which are all singletons for each type that they manage, but i am wondering if i can reduce the annoyance having to setup the singleton logic in each derived class because its rather repetitive code.
Switch between Interfaces
I have a MainBaseClass
that implements two interfaces, IInterfaceA
and IInterfaceB
.
The purpose of the public method that only calls private pure virtual function
While reading about C++17 library features, I found public methods that simply call private pure virtual methods. For example:
Implementing Builder Pattern in C#? Is my implementation is correct?
I have implemented currency conversion result creation using the builder pattern in C#. Below is my original code without the builder pattern:
Implementing Builder Pattern for Currency Conversion Results in C#
I have implemented currency conversion result creation using the builder pattern in C#. Below is my original code without the builder pattern:
how to print this pattern using c programing language
1
0 1
0 1 0
1 0 1 0
1 0 1 0 1
0 1 0 1 0 1
Type-state pattern in C#
I want to implement the typestate pattern in C#. I’ve tried something like:
How to enforce specific implementation of an interface, depending on implementation of containing interface?
Supposing I have the following interfaces:
How to return an object of a type depending on a parameter?
Consider the following function:
Simplify a C++ class for comparing floating-points with numerical threshold
I need to frequently compare floating-points or find their floors / ceilings, all under a predefined threshold eps
. To reduce the hustle, I wrote a small tool: