Two almost similar multithreaded code have very different running time
i am having a strange problem for C++ multithreaded programs.
i wrote the first code and was not seeing any performance improvement over single threaded code.
i kept on experimenting with shifting the variables in the functions and the second code took almost half the time of first code.
How should I correctly understand the concept of effective types in the C11 standard?
Frankly speaking, the concepts of effective types and strict aliasing in the C11 standard are quite a headache for me to read.Now, I have some of my own understanding of the concept of effective types, and at the same time, I also have some doubts.
The C11 standard introduces effective types as follows. I will extract some key sentences from it and divide them into multiple paragraphs to facilitate raising my questions later:(Perhaps my question is very long. I would be very grateful if you could finish reading it.)
6.5 p6:
Why is that a function declaration?
My compiler considers this as a function declaration:
What is a perfect example for the sentence “There is a sequence point immediately before a library function returns” in C11 standard?
As is well known, the sentence:
Strugling a bit with c++ (no programming background)
I need some help. I’m struggling with learning C++ i’m learning from the book “C++ Primer 5th edition (i’m french native).” I have no programming background and I’m currently at the section on vectors. I understand the basics of C++ (data types, loops, if-else statements, switch, etc.), but when I try to solve a problem, I can’t break it down correctly most of the time even smallest problem. I feel overwhelmed and my mind goes blank.
Is it definitely not allowed to access the object pointed to by the pointer with the keyword ‘restrict’ using other pointers?
In the C11 standard, there is such a passage:
Why there is no implicit conversions to pointers of member functions
When used std::bind
, I found &
is necessary to get the address of member functions, while isn’t necessary for regular functions, for example:
Bank Management Beginner Project
#include <iostream> #include <string> #include <vector> #include <cctype> using std::cout; using std::cin; using std::string; using std::vector; class Account { private: string name, password; double balance; int account; public: Account(string accountName, string password, double initialBalance, int accountNumber) : name(accountName), password(password), balance(initialBalance), account(accountNumber) {} void deposit(double amount) { if (amount > 0) { balance += amount; cout […]
Bank Management Beginner Peoject
#include <iostream> #include <string> #include <vector> #include <cctype> using std::cout; using std::cin; using std::string; using std::vector; class Account { private: string name, password; double balance; int account; public: Account(string accountName, string password, double initialBalance, int accountNumber) : name(accountName), password(password), balance(initialBalance), account(accountNumber) {} void deposit(double amount) { if (amount > 0) { balance += amount; cout […]
Why the old object is null after use move in cpp
My codes are as below: