SignalR Client implementation in unity works in editor but not in Android
I am using signalR client in unity for a real-time Android game.
So, when i run game in Unity editor, everything is fine, But when i built it for android, i
realize that it didn’t connect to Hub server.
Then i used adb logcat
to debug and find bug.
So i realize that, there is an exception exist in the following codes, exactly in the build function:
Unity Application crashing on Android?
I’ve been working on an application in Unity. It works perfectly fine for iOS devices but once a build has been put onto an Android device it begins crashing after about a day of being on that device. Based on when the crashes happen, I assume it has something to do with SignalR. My only other lead is that Unity is using a deprecated version while our backend sends using an up to date version. I can provide the stack trace, but I honestly need some help debugging Android.