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How to properly rotate bones in HelixToolkit.SharpDX

I’m currently coding a 3D animation engine with HelixToolkit and I want to be able to rotate the bones of any given model I import (I’m mostly working with .pmx and .fbx files) but it doesn’t seem to be doing anything. It displays the skeleton but whenever I click on a bone in it, not only does it not change colors to let you know it has been selected, but it doesn’t rotate anything. It does seem to detect the bones and their names but it selects them “wrong”; like I could be clicking on the ear of a model and it will select the spine and claim it is rotating it, but I can’t see anything. Thoughts?