Calling uwp library from unreal engine
I’m trying to use an sdk that is built for .NetCore which I got from Nuget. Since, I can’t directly use it in Unreal Engine 4 (.NetFramework), I’ve made a UWP C# Class library as a wrapper, and I’m using a C++/CTL class library as a mediator between my unreal code and the library.
The issue is that when a call goes to the function that has the actual reference to the library (in the wrapper) it gives me a “EEFileLoadException”.
I don’t understand why that is the case.