C# Library (Harmony) works as expected within Godot editor, but does not work in Godot build
I’m trying to use Harmony 2.3.3 with Godot 4.2.1, and it works as expected within the editor, but not within an exported build.
I’m trying to use Harmony 2.3.3 with Godot 4.2.1, and it works as expected within the editor, but not within an exported build.