exporting project with packed texture images
I’m having trouble exporting my model with textures using GLTF 2.0 in Blender. My model is a simple trading card layout with two JPG textures packed into the .blend file (verified in Shading view). However, the exported GLTF file is only around 10 KB, the images do not seem to be exporting. The images are jpg. I’m using a mixed shader and geometry with the textures plugged into the shader channesl. I’ve double-checked for missing files and ensured the images are packed. im using blender 4.1
Computer Electronics
1 screen
Turn off shadows and reflections
How to turn off white shadows on an objects like in the attached image?
How can I move (attach) one object to another exactly without doing it manually?
I have two hexagons, I want the side of one to exactly coincide with the side of the second. Doing it with your hands is crooked and inconvenient. Is it possible to somehow move one to the other in a blender by selecting the sides of the connection. I can’t find on the Internet how to do this, some of the suggestions are connections by stretching one to another, but I need to save the shapes of all the polygons. An example of what I want to achieve is manually applied
enter image description here
Can Blender export scene object as json file
I just want elements info exported, maybe includes position, scale, name, etc
Falling leaves animation
quite new to Blender and i am doing a falling leaves simulation by using a particle system, everything is fine beside when the particles hit a surface plane with collision enabled, i have set the particles to die when hit and to render but i’m having an hard time to make them lay down properly, as soon as they hit it they will stay in place with the wrong rotation, any way to get around this?
Blender Addon Question – Change World Color
Is there a way to add an option to change the World Surface Color and Strength settings via a button?
blender polymer brownian motion – fixed distance between particles
I would like to simulate the brownian motion of a polymer chain with Blender. I would like to model the polymer as a series of N segments of equal lengths L. So there would be N+1 vertices and each vertex moves with Brownian motion and has a fixed distance L from the adjacent ones.