Relative Content

Tag Archive for assemblybitmapbmp

why does my code shows the starting screen and losing screen together even if i dont call the losing screen at any point

i want to make a start screen for my game and an end screen. when i start it shows my start screen for a second and than immidiately changes to the lose screen, the button are still working to start the game but it just showing the lose screen. if the apple touches the floor it should go to the lose screen(proc GamePlay). the start screen is called in the start section(call Startscreen)and whatPress is for the play button.(theres a few more things that dont work in the code but this is my main concern right now)