AngularJS directive architecture: Where to put parameters?
I’m using a charts-Plugin (Morris.js) in my AngularJS application. I’m building a directive for each type of chart.
Designing module interfaces
I’m studying software engineering and one thing I’m really trying to improve is my skill in software architecture. My question is quite broad, so I’ll try to explain it with an example.
Designing module interfaces
I’m studying software engineering and one thing I’m really trying to improve is my skill in software architecture. My question is quite broad, so I’ll try to explain it with an example.
Onion Architecture Structure
I am looking to understand and implement the Onion Architecture and have a vague idea on how to structure everything but need help to clear up some of my confusion.
Onion Architecture Structure
I am looking to understand and implement the Onion Architecture and have a vague idea on how to structure everything but need help to clear up some of my confusion.
What would you avoid re-inventing at all costs? [closed]
Closed 9 years ago.
Integrate MS Dynamics AX with Play Framework
In my company we use MS Dynamics AX 2009. This is the ERP of the company. We have around 100 users. The servers of MS Dynamics AX are in the headquarters company.
Integrate MS Dynamics AX with Play Framework
In my company we use MS Dynamics AX 2009. This is the ERP of the company. We have around 100 users. The servers of MS Dynamics AX are in the headquarters company.
Implementing state-driven agents within an Entity-Component-System approach
A state-driven agent is an agent that performs an action based on its current state. The logic can be implemented through the use of a D-FSM that changes state depending on the Agent’s “perception” and “stimuli” and perform actions on entering, being in, and exiting a state.
Implementing state-driven agents within an Entity-Component-System approach
A state-driven agent is an agent that performs an action based on its current state. The logic can be implemented through the use of a D-FSM that changes state depending on the Agent’s “perception” and “stimuli” and perform actions on entering, being in, and exiting a state.