Pattern(s) about hierarchical settings overwriting
Assume that you have a hierarchy of organizational units:
Help identify the pattern for reacting on updates
There’s an entity that gets updated from external sources. Update events are at random intervals. And the entity has to be processed once updated. Multiple updates may be multiplexed. In other words there’s a need for the most current state of entity to be processed.
Help identify the pattern for reacting on updates
There’s an entity that gets updated from external sources. Update events are at random intervals. And the entity has to be processed once updated. Multiple updates may be multiplexed. In other words there’s a need for the most current state of entity to be processed.
Microkernel architectural pattern and applicability for business applications
We are in the business of building customizable web applications. We have the core team that provides what we call as the core platform (provides services like security, billing etc.) on top of which core products are built. These core products are industry specific solutions like telecom, utility etc. These core products are later used by other teams to build customer specific solutions in a particular industry.
Software patterns for frameworks [closed]
It’s difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 11 years ago. I am currently doing some research about software […]
Application Logic – which of the two definitions is correct?
This is my understanding of the Application Layer:
Dependency Injection – Dependency Chain Pattern
On my last large project, I used dependency injection really heavily. I started out using constructor injection but even two or three dependencies resulted in really ugly code.
What is difference between publisher-subscriber and reactor patterns?
Publish-subscribe and Reactor patterns looking very similar to me. How they are different?
Rules of thumb regarding breaking into sub-projects
We are building a Game Client and Server, our system is broken into four major projects: (Client and Server, Shared Interfaces, Source Art). In addition, both client and server have a set of libraries where we put shared code for client and server respectively. As you can imagine this leads to a lot of projects, I count 12 projects in the entire source.
What is a first class connector?
I was reading Towards Architecture-based Self-Healing Systems, and came upon the term
first-class connectors
. What are they?