Dragonbones export in GODOT
I am trying to use bone animation in Godot and I heard the best tool for it was “dragonBones”. I created a test project, exported it properly using a tutorial. And then when I tried to use it(in my godot project), it did not display anything. I asked ai around 7-9 times, each time it was completely wrong. I am not new to godot, but not professional.