How to correctly deploy Enet on android as part of a monogame .net application
I have a small monogame based application in development. It comprises of three projects – a common core, and then an android and desktop top level wrapper. Thus far this has worked fine, and deployed without issue to both platforms.
I now wish to add networking, and I have decided on using ENet-CSharp. My test project works fine on desktop, but if I run it in android I am hit with a DLL not found exception when the code calls enet initialisation.