Why categorization into “Property” and “Methods”
I am looking at the String class in Actionscript 3.0.
How to get rid of my “Factory” class’ countless else if statements
This is a web application based on actionscript 3.
Coding convention question about AS3 duplicate variable definition
AS3’s got some awkward rules about variable scope, due to its use of hoisting. I don’t like pointlessly leaving a bunch of compiler warnings lying around, but it’s more important to me for my code to readable and properly written, regardless. This produces a couple of duplicate variable definition warnings:
When do you say “near ID” / “far ID” when using RTMFP in ActionScript 3?
I’ve been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy’s peer ID.
When do you say “near ID” / “far ID” when using RTMFP in ActionScript 3?
I’ve been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy’s peer ID.
When do you say “near ID” / “far ID” when using RTMFP in ActionScript 3?
I’ve been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy’s peer ID.
When do you say “near ID” / “far ID” when using RTMFP in ActionScript 3?
I’ve been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy’s peer ID.
How to use Option Type Pattern in a language that doesn’t support generics?
I’ve been interested to start using the Null Object / Option Type approach for replacing my old habits of null-checking multiple parts of my code. But, from the many examples I saw out there, it seems it’s a pattern used in conjunction with generics.