projective geometry: how do I turn a projection of a rectangle in 3D into a 2D view
So the problem is that I have a 3D projection of a rectangle that I want to turn into 2D. That is I have a photo of a sheet of paper laying on a table which I want to transform into a 2D view of that sheet.
Calculating 3d rotation around random axis
This is actually a solved problem, but I want to understand why my original method didn’t work (hoping someone with more knowledge can explain).
How to move a car around an environment with hills in C++? [closed]
Closed 9 years ago.
What is the most cross-browser/system compatible option for 3d graphics on a web page?
I would like to develop a bit of functionality for a web site that involves a bit of 3D – the user can move around objects, rotate them and texture them.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Which approach do I choose for representing objects and scenes in my 3D drawing library?
I’m creating my own drawing library in C++ to provide shared rendering code for my projects.
Alternative to IK for Animating 3D Models Using Angles with MediaPipe Data
I am currently working on a project in Unity where we are using MediaPipe data to animate 3D models with Inverse Kinematics (IK). However, my team leader has suggested that due to varying body proportions among individuals, we should consider animating the models using joint angles instead of relying solely on IK. I am unsure about the formulas needed and whether this approach is feasible.