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Tag Archive for 3d

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.

Alternative to IK for Animating 3D Models Using Angles with MediaPipe Data

I am currently working on a project in Unity where we are using MediaPipe data to animate 3D models with Inverse Kinematics (IK). However, my team leader has suggested that due to varying body proportions among individuals, we should consider animating the models using joint angles instead of relying solely on IK. I am unsure about the formulas needed and whether this approach is feasible.