Relative Content

Tag Archive for 2dgodotgdscript

how to make health system in godot 4.2

Im making 2d platformer game using godot. My player is made with node based state machine and health/damage is controlled by hitbox/hurtbox class. by using hitbox/hurtbox class, player will take damage as soon as enemy hit player and func player_in_hurt_state(amount: int): is called by hurtbox class. This is fine if I want to make player to take damage instantly when hit by enemy or enemy projectile. However, im facing problem when I want to adjust the timing of when the player to take damage. for example, i want to make player to take damage not instantly but after transitioning to certain state, when hit by certain enemies. I tried to implement this, by calling player_in_hurt_state() inside node state script. However, i get an error such as amount not declared or too few arguments, since state node have no idea what damage value is. For now, I made variable var player_take_damage = false and decided to call true inside enemy script when I want to make player to take damage. But I feel this is little detour and dumb way. Is there any way to call player_in_hurt_state(amount: int) inside state node script, or is there any other smarter way to do this?