How would you structure a flowchart/data flow diagram for an application that runs on a game engine?

I understand how you create flowcharts or data flow diagrams for simple linear based programming. But how do you design a flowchart for event based programming, like a game that runs on Unity3D? How would you structure it?

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I would use a data flow diagram or class diagram instead of a flowchart. Flowcharts are intended to encompass logical operations, so they would only apply to game engines in isolated cases, like decision operations.

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